<!--

var gflt = 1;

var Bild1 = new Array();
var Bild2 = new Array();


Bild1[0] = new Image();
Bild1[0].src = "images/home/bekleidung.jpg";

Bild2[0] = new Image();
Bild2[0].src = "images/home/bekleidung_active.jpg";

function changeColor() {

  if (! document.all) return;
  if(gflt == 1) {
   gflt = 2;
   document.all.ueberblend.filters.revealTrans.Apply();
   document.all.ueberblend.src = Bild2[0].src;
   document.all.ueberblend.filters.revealTrans.Play();
  }
  else {
   gflt = 1;
   document.all.ueberblend.filters.revealTrans.Apply();
   document.all.ueberblend.src = Bild1[0].src;
   document.all.ueberblend.filters.revealTrans.Play();
  }
}

var secs
var timerID = null
var timerRunning = false
var delay = 1000

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 3
    StartTheTimer()
}


function StartTheTimer()
{
	if (secs==0)
    {
        // StopTheClock()
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        // rtfg(document.all.ueberblend.filters.revealtrans(),6);
		changeColor(); 
		InitializeTimer()
    }
    else
    {
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}


//-->
